![]() ![]() The closest thing to a actual racing game (or demo scene rather) is this: How the HECK do i actually create a subclass for Bullet Typed Constraint (Ammo.btTypeConstraint)īasically… Create a bullet WheelFrictionConstraint to handle sideways friction (as well as proper hand braking and drifting… WHICH YOU NEED TO SUPPORT SIDEWAYS FRICTION TO ACHEIVE) ![]() ![]() Gear shifting… Is that a real thing or is just for the engine sounds and speedometersĪnd the HOLY GRAIL for racing physics racing game… SIDEWAYS FRICTION.How are you handing skid marks (Using Shaders or dynamically generating planes from the 4 contacts points the wheel is contacting the ground).Is there a common practice for dampening high speed steering.But i have SO MANY questions i need to ask a developer who has made a real physics based racing game. Everything is working pretty good so far. This lead to the creating of my Babylon Toolkit Pro Physics SDK which has built in support for Native Bullet Raycast Vehicles. Taking what VERY LIMTED bullet examples and trying to workout what unity is doing. So I am just making shit up as i go along… As Usual I cant seem to find any BabylonJS Racing Projects Or Demo (Especially no mechanics source to use as a guide). ![]() Not just a simple box and wheel spheres/cylinders but a real Need For Speed style racing game. Hi guys… I am working on a real racing game. ![]()
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